Earth | Time Lapse View from Space, Fly Over | NASA, ISS from Michael König. Wow…
Interesting TEDx talk from Nigel Marsh.
It was about time…
I do not consider myself a religious person and I certainly do not subscribe to the doctrines dished out by church establishments, but I heard something on Radio Four’s “Thought For The Day” this morning that really made me stop and reflect on the nature of existence, eternity, et al. It’s nice when that happens – it doesn’t happen often enough in everyday life.
The William Blake quote at the end is one of my favourites…
One of the great privileges of being a priest is that I often get the opportunity to be with people when they die. It frequently astonishes me that, despite the ubiquity of death, this is something a great many people have never actually seen. Little wonder we’re so frightened of death. It used to be something public, but now it’s pushed out of life. Whereas we used to die at home surrounded by friends and family, we now die in hospitals, often alone and hidden behind expensive technology.
It’s commonly assumed that Christians don’t really believe in death at all, that we subscribe to the view that when we die we go on living in some other realm, or in some disembodied form. Just to be clear: I believe nothing of the sort. I don’t like the euphemistic language of “passing on” or “having gone to sleep”. Nor do I subscribe to Platonic ideas about the immortality of the soul. When you die, you die. As the first letter of St. Paul to Timothy puts it: “God alone is immortal”
Today is Ash Wednesday. Like millions of Christians around the world, I will be marked with ash and told that I am dust and to dust I shall return. There is nothing depressing or morbid about any of this – in fact, quite the reverse. Personally speaking, it leaves me with a more intense sense of the preciousness of human life, something that’s intimately bound up with its intrinsic limit and fragility.
Indeed, the problem with the modern lack of experience of death is precisely that it robs us of this very intensification. Life without death is “just one damned thing after another.” For death gives life its urgency: now is the opportunity to love and respond to love, to be different, to make a difference, to change the world. There is no time to waste.
This is why I have little enthusiasm for the idea that science might be able to keep us alive indefinitely, that through cryogenic suspension or uploading our DNA onto computers we might be able to achieve immortality. I’m not saying these extraordinary things will never be possible ” who can say? ” but rather, that the best these technologies can ever offer is a life that goes on and on and on. And if I can put it like this: more and more of me, extended over time, doesn’t really solve the problem of being me.
When theologians like Boethius and Augustine speak of entering eternity they mean something altogether different from this: for eternity is outside of time, unrelated to temporal sequence. Which is why eternity can be as much as quality of our present experience, more an expansion of our imagination, a call to reach beyond claustrophobic self-absorption and to see the world anew. As William Blake so memorably suggested:
“To see a world in a grain of sand And a heaven in a wild flower, Hold infinity in the palm of your hand And eternity in an hour.”
The Rev. Dr Giles Fraser
As you move differently in bed during the different phases of sleep, Sleep Cycle uses the accelerometer in your iPhone to monitor your movement to determine which sleep phase you are in. Come morning and it plots out a graph of your nocturnal activity. Here’s mine from the last couple of nights:
Sleep statistics for 30 – 31 Jan
Went to bed / woke up: 01:18 / 08:27 | Total time: 7h 08m

Sleep statistics for 31 – 01 Feb
Went to bed / woke up: 23:21 / 06:30 | Total time: 7h 08m

Can you guess when I woke to tend to our son?
Now I *know* when I woke at night…
This is the first post I have managed to type out in months, besides the regular amalgamations of various Twitterspheric streaming that this site has become. It must be because I’ve just read something that pushes my psychology / computer science / internet geek buttons just enough to warrant a little more rambling than the usual delicious tag or tweet. Jakob Nielson has published an article that cites the classic seven plus or minus two of short-term memory capacity (i.e. executive function) in the context of Website User Experience. Ooooh.
Now reduced…

I’m not much of a “gamer”, although I have to admit I am able to reference my life by what computer game I was playing since I was about 10 years old (for the record – Jet Set Willy, on the trusty ZX Spectrum) – maybe before then, if you include the clunky Radio Shack games I played on my Dad’s computers.

Jet Set Willy (1984: ZX Spectrum), Sonic the Hedgehog (1991: Sega Megadrive), Monkey Island (1990: PC), Doom (1993: PC), Worms (1995: PC), Abe’s Oddysee (1997: PS1), Grand Theft Auto (1997: PC), Rainbow Six (1998: PC) and many more; they all chart a certain personal view of the evolution of console and computer gaming. And it’s incredible to think how things have changed.
I can mark eras of my life in the same way you might signpost your autobiographical memory with where you were living. Sad but true. It tends to be just the one game as I don’t devote masses of time to gaming – when I find a game that I like, I stick with it.
Recently, I persuaded my wife that a PS3 would be a great addition to our family because “a PS3 is so much more than just a games console – you can use it to view all those digital photos and videos of our son”. And I’m glad I did as I think I’ve found the game to mark the next era - LittleBigPlanet. This game is incredible. It has brought the traditional platform game into the future with a fun, creative and collaborative online world that is constantly changing and ever evolving. Irrespective of what it represents in terms of amazing media and technological innovation, it also represents a return to pure and simple platform based game-play, with a few twists. And, possibly most importantly, it is impossible not to feel happy playing this game. It looks like we’re going to have some fun with this one…